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تاريخ : دو شنبه 20 آذر 1391برچسب:, | 20:45 | نویسنده : اميرعلى

 توظيح:توظيحى نداره فقط خيلى حجمش زياده

اينم كد:

<!--Best Codes By WwW.Javacode.loxblog.com\Please Dont Delete this Line-->


<SCRIPT LANGUAGE="JavaScript">

<!--

<html>

<head>


<body>


<script>

var _url = document.location.toString().split("?");

var _parm = _url[1]?_url[1]:"";

var _P0n = "";

var _P0v = 0;

var _P1n = "";

var _P1v = 0;

if (_parm != "") {

_P0n=_parm.split("&")[0].split("=")[0].toLowerCase();

_P0v=parseInt(_parm.split("&")[0].split("=")[1]);

if(_parm.split("&")[1]) {

_P1n = _parm.split("&")[1].split("=")[0].toLowerCase();

_P1v = parseInt(_parm.split("&")[1].split("=")[1]);

} else {

_P1n ="";

}

} else {

_P0n="";

_P1n="";

}


var MATRIX_SIZE = 3;

var AMOUNT_TO_WIN = 4;

var PARAM_SIZE = "size".toLowerCase();

var PARAM_WIN = "win".toLowerCase();

if (_P0n==PARAM_SIZE) {MATRIX_SIZE=_P0v;}

if (_P1n==PARAM_SIZE) {MATRIX_SIZE=_P1v;}

if (_P0n==PARAM_WIN) {AMOUNT_TO_WIN=_P0v;}

if (_P1n==PARAM_WIN) {AMOUNT_TO_WIN=_P1v;}


//////////////////////////////


if(MATRIX_SIZE<3)MATRIX_SIZE=3;

if(MATRIX_SIZE>10)MATRIX_SIZE=10;

if(AMOUNT_TO_WIN>MATRIX_SIZE)AMOUNT_TO_WIN=MATRIX_SIZE;

if(AMOUNT_TO_WIN<3)AMOUNT_TO_WIN=3;


document.write("<BR>"+AMOUNT_TO_WIN+" in a row wins!<BR>");

var tbo = '';

tbo += '<form name=table1>';

tbo += '<table>';

for (var i=0;i<MATRIX_SIZE;i++) {

tbo += '<TR>';

for(var j=0;j<MATRIX_SIZE;j++) {

var _c = parseInt(i)*parseInt(MATRIX_SIZE)+parseInt(j);

tbo += '<td><input name=s'+_c+' type=text size=1 value=" " onfocus="clicked(table1.s'+_c+');blur()"></td>';

}

tbo += '</tr>';

}

tbo += '</table>';

tbo += '<table><tr><td>Restart Game with: <input type=button value="Player is X" onclick=setPlayers("X","O")></td>';

tbo += '<td><input type=button value="Computer is X" onclick=setPlayers("O","X")></td></tr>';

tbo += '<tr><td>Player is: <input name=pis type=text size=1 value="X" onfocus=blur()></td>';

tbo += '<td>Computer is: <input name=cis type=text size=1 value="O" onfocus=blur()></td></tr>';

tbo += '</table>';

tbo += '<table><tr><td>Won: <input type=text value="0" name=gameswon size=2></td>';

tbo += '<td>Ties: <input type=text value="0" name=gamestied size=2></td>';

tbo += '<td>Lost: <input type=text value="0" name=gameslost size=2></td></tr></table>';

tbo += 'Set Matrix Size: ';

var XX="";

for(var i=3;i<11;i++) {

if(i==MATRIX_SIZE) {

tbo += ' '+i+'x'+j+' ';

} else {

tbo += '<input type=button value="'+i+'x'+i+'"';

XX =_url[0]+"?"+PARAM_SIZE+'='+i+"&"+PARAM_WIN+'='+AMOUNT_TO_WIN;

tbo += ' onclick="document.location=\''+XX+'\'"> ';

}

}

tbo += '<BR>Amount In a Row Wins: ';

for(var i=3;i<11;i++) {

if(i==AMOUNT_TO_WIN) {

tbo += ' '+i+' ';

} else {

tbo += '<input type=button value='+i+' ';

XX = _url[0]+"?"+PARAM_SIZE+'='+MATRIX_SIZE+'&'+PARAM_WIN+'='+i;

tbo += ' onclick="document.location=\''+XX+'\'"> ';

}

}

tbo += '</form>';

document.write(tbo);

/////////////////////////////////////////////


var PLAYER="X";

var COMPUTER="O";

var BLANK=" ";

var ROWS = new Array();

var COLS = new Array();

var DIAG = new Array();


DIAG[0]=new Array();

DIAG[1]=new Array();

for(var _i=0;_i<MATRIX_SIZE;_i++) {

DIAG[0][_i]=_i*MATRIX_SIZE+_i;

DIAG[1][_i]=(MATRIX_SIZE-1)*(_i+1);

}

for (var i=1;i<=(MATRIX_SIZE-AMOUNT_TO_WIN);i++) {

var n=2+((i-1)*4);

DIAG[n+0]=new Array();

DIAG[n+1]=new Array();

DIAG[n+2]=new Array();

DIAG[n+3]=new Array();

for (var j=1;j<=(MATRIX_SIZE-i);j++) {

DIAG[n+0][j-1]=(MATRIX_SIZE+1)*(j-1)+i;

DIAG[n+1][j-1]=(MATRIX_SIZE+1)*(j-1)+(i*MATRIX_SIZE);

DIAG[n+2][j-1]=(MATRIX_SIZE-1)*(j)-i;

DIAG[n+3][j-1]=DIAG[n+2][j-1]+(MATRIX_SIZE+1)*(i);

}

}


for(var i=0;i<MATRIX_SIZE;i++) {

ROWS[i]=new Array();

COLS[i]=new Array();

for (var j=0;j<MATRIX_SIZE;j++) {

ROWS[i][j]=i*MATRIX_SIZE+j;

COLS[i][j]=i+j*MATRIX_SIZE;

}

}


//////////////////////////////


function setPlayers(_p,_c) {

PLAYER=document.table1.pis.value=_p;

COMPUTER=document.table1.cis.value=_c;

resetBoard();

if(COMPUTER=="X") {

computerMove();

}

}


var GAMEOVER = false;


function clicked(_s) {

if(_s.value!=BLANK || GAMEOVER) return;

_s.value=PLAYER;

postMoveLogic();

computerMove();

}


function postMoveLogic() {

var _status = gameOver();

if (_status == BLANK) { document.table1.gamestied.value++;GAMEOVER=true; }

if (_status == PLAYER) { document.table1.gameswon.value++;GAMEOVER=true; }

if (_status == COMPUTER) { document.table1.gameslost.value++;GAMEOVER=true; }

}


function resetBoard() {

for (var i=0;i<MATRIX_SIZE;i++) {

for (var j=0;j<MATRIX_SIZE;j++) {

var _a = parseInt(i)*parseInt(MATRIX_SIZE)+parseInt(j);

eval("document.table1.s"+_a+".value=BLANK");

}

}

GAMEOVER=false;

}


function gameOver() {

var _ret = -1;

var spotsTaken=true;

for (var i=0;i<MATRIX_SIZE;i++) {

for (var j=0;j<MATRIX_SIZE;j++) {

var _a = parseInt(i)*parseInt(MATRIX_SIZE)+parseInt(j);

var _b = eval("document.table1.s"+_a+".value");

eval("var _s"+_a+"='"+_b+"'");

if(eval("_s"+_a)==BLANK) {

spotsTaken=false;

}

}

}


if(spotsTaken) return (BLANK);

for(var i=0;i<MATRIX_SIZE;i++) {

if (AmountInARow(ROWS[i])) return (whoHasWon);

if (AmountInARow(COLS[i])) return (whoHasWon);

}

for(var i=0;i<DIAG.length;i++) {

if(AmountInARow(DIAG[i])) return (whoHasWon);

}

return (_ret);

}


function allTheseMatch(_v) {

var _ret = true;

for(var i=1;i<_v.length;i++) {

var _a=eval("document.table1.s"+_v[i-1]+".value");

var _b=eval("document.table1.s"+_v[i]+".value");

if (_a != _b) _ret = false;

}

return (_ret);

}


var OneAwaySpot=-1;


function oneFromWin(_who,_a) {

for(var i=0;i<(_a.length-AMOUNT_TO_WIN+1);i++) {

var _newA = new Array();

for (var j=0;j<AMOUNT_TO_WIN;j++) {

_newA[j]=_a[i+j];

}

if(oneAway(_who,_newA)) {return true;}

}

}


var whoHasWon=-1;

function AmountInARow(_a) {

whoHasWon=-1;

for(var i=0;i<(_a.length-AMOUNT_TO_WIN+1);i++) {

var _newA = new Array();

for (j=0;j<AMOUNT_TO_WIN;j++) {

var _TEMP = parseInt(i)+parseInt(j);

_newA[j]=eval("document.table1.s"+_a[_TEMP]+".value");

}

if (_newA[0]!=BLANK && arrayIsEqual(_newA)) {

whoHasWon = _newA[0];

return true;

}

}

return false;

}


function oneAway(_who,_a) {

OneAwaySpot=-1;

var _ret = false;

var _aTemp = new Array();

for (var i=0;i<_a.length;i++) {

var _y = eval("document.table1.s"+_a[i]+".value");

if (_y !=BLANK) {

_aTemp[_aTemp.length?_aTemp.length:0]=_a[i];

} else {

OneAwaySpot = _a[i];

}

}

if (_aTemp.length && _aTemp.length == _a.length-1) {

_ret = true;

var _latchValue = eval("document.table1.s"+_aTemp[0]+".value");

for (var i=1;i<_aTemp.length;i++) {

var _y = eval("document.table1.s"+_aTemp[i]+".value");

if(_latchValue != _y || _y != _who) {

_ret = false;

}

}

}

return (_ret);

}


function determineComputerMove() {

var firstMove=true;

for(var i=0;i<MATRIX_SIZE;i++) {

for (var j=0;j<MATRIX_SIZE;j++) {

var _a=parseInt(i)*parseInt(MATRIX_SIZE)+parseInt(j);

var _b=eval("document.table1.s"+_a+".value");

eval("var _s"+_a+"='"+_b+"'");

if(eval("_s"+_a) !=BLANK)

firstMove = false;

}

}

if (firstMove && (MATRIX_SIZE%2==1)) return (MATRIX_SIZE*MATRIX_SIZE-1)/2;

for(var i=0;i<MATRIX_SIZE;i++) {

if(oneFromWin(COMPUTER,ROWS[i])) return (OneAwaySpot);

if(oneFromWin(COMPUTER,COLS[i])) return (OneAwaySpot);

}

for(var i=0;i<DIAG.length;i++) {

if(oneFromWin(COMPUTER,DIAG[i])) return (OneAwaySpot);

}

for(var i=0;i<MATRIX_SIZE;i++) {

if(oneFromWin(PLAYER,ROWS[i])) return (OneAwaySpot);

if(oneFromWin(PLAYER,COLS[i])) return (OneAwaySpot);

}

for(var i=0;i<DIAG.length;i++) {

if(oneFromWin(PLAYER,DIAG[i])) return (OneAwaySpot);

}

var _spot = Math.round(Math.random()*(MATRIX_SIZE*MATRIX_SIZE-1));

while(eval("_s"+_spot) !=BLANK) {

_spot=(++_spot)%(MATRIX_SIZE*MATRIX_SIZE);

}

return (_spot);

}


function computerMove() {

if(GAMEOVER) return;

var _spot = determineComputerMove();

eval("document.table1.s"+_spot+".value=COMPUTER");

postMoveLogic();

}


function arrayIsEqual(_a) {

var _first=_a[0];

for(var i=1;i<_a.length;i++) {

if(_first != _a[i]) { return false; }

}

return true;

}


function isEqual() {

var _ret = true;

for(var i=1;i<arguments.length;i++) {

if(arguments[i-1]!=arguments[i]) _ret = false;

}

return (_ret);

}


</script>


</body>

</html>


<!--Best Codes By WwW.Javacode.loxblog.com\Please Dont Delete this Line-->



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